New: RL environments scored against human competitors →

Research

A logbook of discoveries from building worlds that teach intelligence.

A luminous burnt-orange disc meets fine ink lines and deep navy shapes.

The thesis, in four lines

01

Chess, Go and code had a world that answered back.

A winner. A failing test. A way to try again. That is what let them fall to AI.

02

Beyond games and code, the answers are hard to read.

They arrive months late, mixed with luck, and only once.

03

A judge built by the model gets gamed.

An optimiser finds the cheapest path to the number. Only the real rules stay out of reach.

04

So we build worlds that answer back.

The same situation, replayed. One decision changed. The real rules determine what follows.

Publications

Invariant-based verification for enterprise software agents

A design framework for verifying task completion against business constraints and testing verifiers adversarially.

In progress
SimReal Research